
MISSION 1first game
Sparta
This is Sparta. London, do you hear us?
1941. The Resistance keeps in touch with London and the Gestapo is listening. Goal: 6 messages before the net closes. The whole core game in 30 minutes.
Transmit short. Run smart. London is waiting.
A hidden movement board game set in occupied Prague. The Resistance transmits to London in secret while the Gestapo tracks the radio and tightens the net.
Coming soon to your receiver and your table. 2027.
Radio Silence is hide and seek with a radio. The map is made of 25 location cards of Prague. The Resistance moves across it in secret and writes down where it is on a log pad. The Gestapo sees only the map, its agents, two direction-finding cars and the numbers they measure.
Parachutists move in secret and send messages to London from hideouts with a radio. A short transmission is safer; a long one sends two messages and gives away more.
Two cars measure how far away the radio is. Agents search locations, follow footprints and prepare a raid.
The Resistance wins with 6 messages in London at the end of a round. The Gestapo wins by arresting 2 parachutists, or when the Resistance runs out of 10 rounds.



Gestapo orders, Resistance gear and the London card that counts your messages.






Prototype cards are shown in Czech. The English edition is in the works.
Every mission adds something new to the core game. Start with Sparta and unlock the others one by one.

MISSION 1first game
This is Sparta. London, do you hear us?
1941. The Resistance keeps in touch with London and the Gestapo is listening. Goal: 6 messages before the net closes. The whole core game in 30 minutes.

MISSION 2advanced
Libeň, 27 May 1942, shortly after half past ten.
A secret Route, a Bomb from the quarry and luck at a site the Gestapo may be guarding. Characters with abilities join, along with the Ambush.

MISSION 3advanced
What never gets made will never fire.
Explosives, three sabotage targets and little time. Destroy two of them and do not get caught.
Radio Silence is fiction inspired by real events. Behind the character cards stand people who risked everything in Prague.
The parachutists hid in the crypt of the Church of Sts Cyril and Methodius in Resslova Street. After a betrayal they were surrounded there on 18 June 1942 and all of them died. The occupiers retaliated with the Heydrichiáda terror, including the destruction of Lidice and Ležáky.
The Gestapo player is not a hero but an opponent worth understanding. The game glorifies none of it and uses no Nazi symbols. A page with the full story and sources is in the works.

This site will also host a mobile app. Open it in your browser, add it to your home screen, and it will work even without signal.
Playing the Gestapo? Enter where your cars stand and what they measured, and see where the radio could be.
Play Anthropoid on your own against the computer. Out on the 85th anniversary of the attack.
Newsletter subscribers get the first invitations to test it.
Newsletter subscribers get the full rules and a print and play kit to make at home. After that, only news about the game: new videos, missions and playtests. At most once a month.

37 s, with sound
The second video comes out on 29 December 2026. Newsletter subscribers see it first.